Your preference will come down to your own console tribalism, but there are plenty of people out there who swear by the Genesis version's music. Meaning: You will die on the "Just Can't Wait To Be King" level equally. The Lion King Unlike Aladdin, The Lion King is basically the same game on the Genesis and the Super Nintendo. If you're wondering why I'm traumatized today, it might be because I watched Aladdin get swallowed up by a wave of lava one too many times. Like, almost as bad as Battletoads' legendary Turbo Tunnel. Perhaps the biggest point of contention is each game's carpet escape level: The SNES interpretation was hard, but on the Genesis it was absolutely brutal. Philosophically, the Genesis version was more action-focused - Aladdin brandished a scimitar - while Capcom essentially turned Prince Ali into a glorified Mario, with swinging and springing platform mechanics. Aladdin for the Super Nintendo arrived a year later, and was put together by Capcom. Aladdin for the Genesis came out in 1992 and was developed by Virgin. Unlike the games in this slideshow that diverge within the forensic analysis of sprite sizes and control fidelity, Disney instead made two distinct, radically different products. Aladdin For my money, Aladdin remains the strangest case of the SNES vs.
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